Product Strategy · UX/UI Design · AI Tooling · K–12 EdTech · IllustrationDesigning at the intersection of learning, technology, and creativity.
01 — A little about meBased in Dublin, Ireland, I have over 5 years of experience working across product design and strategy, creating innovative learning experiences that support teachers and help students thrive. My background in teaching and my work as a published children’s book illustrator bring a unique perspective to how I approach learning, storytelling, and design— exploring how AI can become a creative partner while keeping people at the heart of the experience.
Selected UX work
02 — Case StudiesDesigning Instructional Objects & Routines for Student Engagement
Teachers were spending excessive time stitching together lessons from overwhelming content libraries — opening 10+ tabs, screenshotting materials, creating their own slides, and losing instructional flow. As Senior Product Designer, I led the design of interactive, standards‑aligned instructional objects that made whole‑class instruction more engaging, predictable, and efficient across the HMH ecosystem.
HighlightInteractive routines that boost participation and collaboration
Standards‑aligned activities embedded directly into each object
Consistent interaction models across grade bands and content areas
Cross‑device teacher + student views for real‑time instruction
Cross‑functional collaboration with learning design, UI, AV, product, and engineering
From → ToOverwhelming content → Ready‑to‑teach sessions
Disconnected resources → Program‑wide lesson plans
Teacher‑assembled lessons → Reusable instructional objects + real‑time insights
Creating Classroom Management Tools for Focus & Flow
Teachers often lose instructional momentum managing transitions, keeping students on task, and maintaining classroom flow. I designed connected classroom‑management tools across teacher and student screens — including the Timer, Stopwatch, Student Picker, Volume Meter, and Calculator — to reduce friction and support smoother live instruction.
At a glance Reduce friction — simple tools that minimize disruption
Support pacing — timers and stopwatches that keep lessons flowing
Boost participation — equitable engagement through student selection
Cross‑device consistency — unified experience across teacher + student screens
Extending Learning Beyond the Classroom
Classcraft sessions offered engaging instructional activities, but students had no centralized place to revisit their work, reflect, or track progress once a session ended. I led the end‑to‑end design of the Digital Activity Book, a new student‑centered space that extends learning beyond live instruction and supports reflection, review, and ownership.
HighlightsStudent reflection space for reviewing answers and monitoring progress
Session‑based timeline that organizes learning artifacts clearly
Dual access points from live sessions and dashboard
Future‑proof structure designed for teacher feedback, reactions, and journaling
Cross‑functional collaboration with product, research, UI, and engineering
Core featuresContinuous learning beyond the live session
Student ownership through self‑paced review and reflection
Clear instructional context with prompts, media, and answers in one place
Future enhancements including teacher comments, emoji reactions, and student journaling
03 — Children’s PublishingMy creative corner
Alongside my work in product design, I’m a freelance illustrator specializing in children’s publishing. I collaborate with publishers, editors, and art directors to create visual stories that bring ideas to life and connect with young readers.